Story
How to read this
- Chapters follow the ticket: the fork at Halfway (0), Twinhold (1), the Long Road (2), Lanternfall (3), threading (4), the midpoint choice (5) and the optional faction visits (6).
- Two orders. The player chooses which letter to deliver first. Chapters 1 and 3 are written once; the table in "Order of play" gives both routes, and every scene marks its order-dependent lines with [Twinhold first] or [Lanternfall first].
- Scene fields: Where, When (the story gate), Who, What happens, Player does, Content to make, Art and audio, Screens used.
- Ids follow the data that exists: Yarn nodes are
Act2_<Place>_<Beat>likePrologue_Steps_Lesson; flags are dotted lower case likeprologue.stageandspell.learned.coil; encounters, enemies, locations and spells are snake_case likegolem_sparandfacet_seal. - Screens use the names the game has today (Dialogue box with choices, Battle with its HUD, Spell Book, the glyph prompt in its Trace and Cast modes, Pause menu). Screens that don't exist yet are marked (Idea) and left to the screens spec (VEL-62).