The Facets spell
Prism Snare
Independent · 8 damage, staggers 6 s
A Facet spell. The left thumb draws a square clockwise from its top-left corner while the right thumb draws a triangle clockwise from its top. Light damage and a long stagger: the enemy cannot attack for a while.
Strokes
Independent: each thumb draws its own shape, at its own pace, starting and ending together.
| Thumb | Size | Sharp corners | Vertices |
|---|---|---|---|
| Left thumb | 28 mm (28 × 28 mm) | 25% along, 90° 50% along, 90° 75% along, 90° | 5 |
| Right thumb | 28 mm (28 × 24 mm) | 33% along, 120° 67% along, 120° | 4 |
Size is the longer side of the drawn shape. Corner positions are the share of the stroke's length drawn before reaching them.
Casting
- Breath window
- 900 ms
- Fizzles
- below 45% overall, or under 30% shape on either thumb
- Thumb sync
- about 80 ms allowed between the thumbs' start and end times
- Learning
- Learned by tracing it 3 times, each recognised as this spell and scoring at least 55%; breath is not timed while tracing
Score weights (defaults)
Effect
8 damage, staggers 6 s. The enemy's next attack is delayed by 6 s.
| Weakest cast | Base | Perfect cast | |
|---|---|---|---|
| Damage | 4.8 | 8 | 12.0 |
Cast quality scales power from 0.6x just over the fizzle line to 1.5x for a perfect cast.
Against monsters
| Monster | HP | Casts at best | Casts at worst |
|---|---|---|---|
| Training Golem | 120 | 10 | 25 |
| Sallow Glint | 14 | 2 | 3 |
Casts needed with this spell alone, at a perfect cast (1.5x) and at one just over the fizzle line (0.6x).
In the Codex
- Spell
- Prism Snare
- Side
- Facets
- Style
- Independent
- Left thumb
- Square, clockwise from the top-left corner: right, down, left, up
- Right thumb
- Triangle, clockwise from the top
- Size
- 28 mm
- Sharp corners
- Left 3, at 25%, 50% and 75%; right 2, at 33% and 67%
- Effect
- 8 damage, enemy staggered 6 s
From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Prism Snare
- Faction, style
- Facets, asymmetric
- Shape
- Left: a square, clockwise from the top-left corner. Right: a triangle, clockwise from the top
- Size, breath
- 28 mm, 900 ms
- Effect
- 8 damage; the enemy can't attack for 6 s
- Learned
- Act 3, split glyph
From Spell Set › Control
- Spell
- Prism Snare
- Kind of glyph
- Split
- Where
- Square half in the Girdle house (2.5); triangle half on the Keepers' confiscated shelf (3.4)
- Main line?
- No
- Notes
- Spell Set: "Act 3, split glyph". It is already a prototype data file; in the story it is learned here.
Concept art of the effect
Elsewhere in the Codex
The casting prototype ships eight spells, five Evane and three Facet. Repel, Coil, Gale and Facet Seal came first, one per drawing style; Brace, Mend, Bevel Lash and Prism Snare are the first batch from the Spell Set tab. Each lives in its own data file (
Assets/StreamingAssets/Data/Spells/<id>.json), and the scorer checks exactly what this table describes. Shapes are written as the player sees them on a landscape phone; "outward" means toward that thumb's screen edge.From Mobile RPG Codex › Spellcasting › Spell Book (Prototype)
- Spell
- Prism Snare
- Speed within each stroke
- Left stops at three corners, right at two
- Tempo across both thumbs
- The thumbs brake at different moments; start and end together
- Breath window
- 900 ms
Thumb sync allows about 80 ms between the thumbs' start and end times before it costs a third of the timing score. A spell can set its own breath window (Coil, Facet Seal, Mend, Bevel Lash and Prism Snare do); the default is 600 ms, and it is meant to grow later with player level and gear.
Top row, left to right: Repel, Coil, Gale, Facet Seal. Second row: Brace, Mend, Bevel Lash, Prism Snare. In each pair the left half is the left thumb and the right half the right thumb; the white dot is where the stroke starts. The image is rendered from the spell data files, the same way the in-game spell book draws its icons.
(Idea) Facet spells: two words, a gem-cutting term then what it does: Facet Seal, Bevel Lash, Prism Snare, Crown Ward, Culet Spike.
- Faction (style)
- Facets (asymmetric)
- Attack
- Bevel Lash
- Defence
- Facet Seal
- Healing
- Table Mend
- Assist
- Crown Surge
- Control
- Prism Snare
Control spells work on the enemy's clock: knock it back (Repel), slow it (Linger), silence its special attacks (Hush), or stop it outright (Prism Snare). Repel is unchanged from the prototype.
From Spell Set › Control
What happens: Pell was caught casting Prism Snare on a Warden patrol inside the walls while carrying copied glyphs. The court reads the crime, names the spell, and seals it: the three Wardens draw one mirrored glyph together over Pell's hands, pale-blue bands lock round Pell's wrists and fade, and Pell is told to cast. The Snare fizzles: "Your hands have forgotten Prism Snare." The crowd is quiet. Tamsin explains it is narrow, fair and rare, and then can't look at Pell. [Lanternfall first] The player found Pell in the holding cell an hour before and passed on Rook's word (scene 1.4a). [Twinhold first] Pell is a stranger; Rook will ask about Pell in Lanternfall.
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The public un-teaching
Pell's hands: if the player told Pell about the unbinders, Pell turns up in Lanternfall at Sorrel's alcove with no money. Pay, or help Pell retrace Prism Snare from the start.
What happens: (Idea) The door carries the sigil of a cut called the Girdle, named for the edge where a gem's top and bottom halves meet. Hollis's slate shows both halves of the Corran glyph chalked side by side: an hourglass and a wave. This confirms what the player and Aske guessed, and gives the glyph its proper name, Pavilion Wake. On a shelf is a box of practice shards, among them the square half of Prism Snare.
From Walkthrough: Act 3 › Chapter 2: Corran, the stilled town › The Girdle house (optional)
Player does: move; look; learn (the Prism Snare square half is a fragment; the spell needs both halves, see 3.4).
From Walkthrough: Act 3 › Chapter 2: Corran, the stilled town › The Girdle house (optional)
Data: Assets/StreamingAssets/Data/Spells/prism_snare.json

