Chapter
Control
Control spells work on the enemy's clock: knock it back (Repel), slow it (Linger), silence its special attacks (Hush), or stop it outright (Prism Snare). Repel is unchanged from the prototype.
| Spell | Faction, style | Shape | Size, breath | Effect | Learned |
|---|---|---|---|---|---|
| Repel | Wardens, mirrored | An L: straight down, hard corner, then outward | 32 mm, 600 ms | 10 damage; enemy staggered 2.5 s | Starts learned (the door-mark) |
| Hush | Still Choir, mirrored | One short, slow stroke straight down | 12 mm, 900 ms | Silences the enemy for 8 s: no spells or special attacks | Act 2, Hushfold (taught by Wen) |
| Linger | Keepers, mirrored | Two loops, one below the other, drawn top to bottom | 30 mm, 800 ms | Enemy attacks come 50% slower for 12 s | Act 3, the Hour Stair |
| Prism Snare | Facets, asymmetric | Left: a square, clockwise from the top-left corner. Right: a triangle, clockwise from the top | 28 mm, 900 ms | 8 damage; the enemy can't attack for 6 s | Act 3, split glyph |
From Spell Set › Control