Chapter
Overworld
Three spells cast outside battle, to open the world rather than fight in it.
| Spell | Faction, style | Shape | Effect |
|---|---|---|---|
| Listen | Still Choir, mirrored | One short, slow stroke straight up | Shows hidden glyph fragments nearby for 20 s |
| Bloom | Tenders, mirrored | A small hook curling inward | Clears overgrowth and opens vine-locked doors |
| Ford | Waymakers, parallel | Both thumbs: one long stroke to the right | Crosses a river or a gap marked for it |
Concept art

Prompt
Overworld gameplay screen of a mobile JRPG, faux-3D world map, camera looking steeply down at the ground from high above at 60 degrees, HD-2D miniature diorama, a tiny hero figure standing on a dirt path in the center of the frame, around him a small farming village of six cottages, square crop fields, a river with a stone bridge, clumps of round trees, a white symmetric shrine on a little hill, map edges fading into soft tilt-shift blur, toy-like readable landmarks, warm daylight, stylized hand-painted 3D game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 3e0c223a-0aaf-4a0f-989d-56289bb7702b / 1, 0

Prompt
Overworld gameplay screen of a mobile JRPG, faux-3D world map, camera looking steeply down at the ground from high above at 60 degrees, HD-2D miniature diorama, a tiny hero figure standing on a dirt path in the center of the frame, around him a small farming village of six cottages, square crop fields, a river with a stone bridge, clumps of round trees, a white symmetric shrine on a little hill, map edges fading into soft tilt-shift blur, toy-like readable landmarks, warm daylight, stylized hand-painted 3D game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 3e0c223a-0aaf-4a0f-989d-56289bb7702b / 1, 0