Codex tab: Spell Set
Spell Set
revision 9 · exported 2026-11-02 · open the doc
(Idea) A basic set of 22 battle spells and 3 overworld spells, covering attack, defence, healing, assist and control. It keeps the four prototype spells as they are and follows the Story Bible: each faction owns one drawing style, and Evane names are one plain word while Facet names start with a gem-cutting term. Numbers are first guesses, sized against the Training Golem (120 HP, 12 damage every 6 s).
In the prototype: Brace, Mend, Bevel Lash and Prism Snare are now spell data files, since the battle code already handles their effects. They are in the main tab's Spell Book. Prism Snare's "can't attack for 6 s" is a 6 s stagger, and Bevel Lash's shield-piercing does nothing yet, because no enemy has a shield.
At a glance Open page
The Facets get one spell in every role, since each of their spells is hard to draw. The Evane cover every role between their five factions, so an Evane player has to learn from more than one faction to get a full kit.
| Faction (style) | Attack | Defence | Healing | Assist | Control |
|---|---|---|---|---|---|
| Wardens of Measure (mirrored, hard corners) | Tally | Brace | Repel | ||
| Tenders (mirrored, smooth curves) | Coil, Wither | Mend, Root | |||
| Keepers of the Hour (mirrored, loops) | Toll | Hasten | Linger | ||
| Still Choir (mirrored, tiny slow strokes) | Calm | Echo | Hush | ||
| Waymakers (parallel) | Gale, Squall | Drift | Tailwind | ||
| Facets (asymmetric) | Bevel Lash | Facet Seal | Table Mend | Crown Surge | Prism Snare |
In the tables below, a mirrored spell's shape is the right thumb's stroke and the left thumb draws its mirror image. On a parallel spell both thumbs draw the same stroke. Facet spells give each thumb's stroke. "Outward" means toward that thumb's screen edge, as in the Spell Book.
Attack Open page
Five ways to hurt: a quick hit (Gale), a heavy hit (Coil), several small hits (Squall), damage over time (Wither) and a delayed blow (Toll). Tally rewards taking hits, and Bevel Lash breaks shields. Coil and Gale are unchanged from the prototype.
| Spell | Faction, style | Shape | Size, breath | Effect | Learned |
|---|---|---|---|---|---|
| Gale | Waymakers, parallel | Both thumbs: up and to the right, sharp tip, down and to the right | 30 mm, 600 ms | 15 damage | Act 2, Long Road (taught by Dace) |
| Coil | Tenders, mirrored | S: start upper right, over the top to the left, down through the middle, round the bottom; no corners | 34 mm, 700 ms | 24 damage | Act 1, Drowned Steps (whole glyph) |
| Squall | Waymakers, parallel | Both thumbs: two peaks in a row moving right (an M), three sharp corners | 30 mm, 700 ms | 3 hits of 6 (18) | Act 2, Waymaker side quest |
| Wither | Tenders, mirrored | A smooth arch: up from the inner edge, over the top, down at the outer edge | 34 mm, 650 ms | 5 damage a second for 6 s (30) | Act 2, Greenvault |
| Tally | Wardens, mirrored | A Z: outward, sharp corner, diagonal down and inward, sharp corner, outward | 30 mm, 600 ms | Hits back with half the damage you took in the last 6 s (at least 6) | Act 2, Twinhold |
| Toll | Keepers, mirrored | One loop clockwise from the top, then a straight tail down, like a bell on its rope | 28 mm, 750 ms | 35 damage, landing 3 s after the cast | Act 3, the Hour Stair |
| Bevel Lash | Facets, asymmetric | Left: a triangle, clockwise from the top. Right: one straight stroke down | 28 mm, 850 ms | 30 damage that ignores shields | Act 2–3, split glyph in the Shardfield |
Defence Open page
Three answers to an incoming hit: absorb some of it (Brace), absorb more of it (Facet Seal), or dodge it (Drift). Facet Seal is unchanged from the prototype.
| Spell | Faction, style | Shape | Size, breath | Effect | Learned |
|---|---|---|---|---|---|
| Brace | Wardens, mirrored | A bracket: outward, sharp corner, down, sharp corner, back inward | 30 mm, 600 ms | Shield 15 | Act 1, taught by Aske hand over hand (she traces it with you, but doesn't cast) |
| Drift | Waymakers, parallel | Both thumbs: one straight stroke up and to the right | 26 mm, 500 ms | The enemy's next attack within 4 s misses | Act 2, Long Road |
| Facet Seal | Facets, asymmetric | Left: a circle, counter-clockwise from the top. Right: a square, clockwise from the top-left corner | 28 mm, 800 ms | Shield 22 | Act 2, split glyph: circle given in Lanternfall, square found in the Shardfield |
Drift has the shortest breath in the set on purpose: a dodge is cast in reaction, so it has to be quick.
Healing Open page
A quick heal (Mend), healing over time (Root), a cleanse (Calm) and the strongest heal, which is Facet (Table Mend). That matches the lore: the Tenders heal only what nature would heal, while the Facets put no limit on it.
| Spell | Faction, style | Shape | Size, breath | Effect | Learned |
|---|---|---|---|---|---|
| Mend | Tenders, mirrored | A cup: down, round the bottom, back up; no corners | 34 mm, 650 ms | Heal 20 | Act 1, Halfway (taught by a Tender healer) |
| Root | Tenders, mirrored | A wave: two smooth humps moving outward | 36 mm, 700 ms | Heal 4 a second for 8 s (32); can't be staggered meanwhile | Act 2, Greenvault |
| Calm | Still Choir, mirrored | One short, slow stroke straight outward | 12 mm, 900 ms | Clears every harmful effect on you, then heal 8 | Act 2, Hushfold |
| Table Mend | Facets, asymmetric | Left: a circle, counter-clockwise from the top. Right: one straight stroke outward | 28 mm, 850 ms | Heal 30 and clear one harmful effect | Act 2, Lanternfall (taught; Facets give it to anyone) |
Assist Open page
Assist spells make the next casts better rather than doing anything themselves. Hasten is the one that matters most for mastery: a longer breath window leaves room for longer composites.
| Spell | Faction, style | Shape | Size, breath | Effect | Learned |
|---|---|---|---|---|---|
| Tailwind | Waymakers, parallel | Both thumbs: a check mark, a short stroke down and to the right, then a long one up and to the right | 28 mm, 600 ms | Your next 2 casts get +25% power | Act 2, Waymaker side quest |
| Echo | Still Choir, mirrored | A tiny arc, top to bottom, bulging outward | 14 mm, 900 ms | Recasts your previous spell at half power | Act 2, Hushfold (taught by Wen) |
| Hasten | Keepers, mirrored | A spiral from the centre outward, one and a half turns clockwise | 28 mm, 750 ms | Breath window +40% for 12 s | Act 3, the Hour Stair |
| Crown Surge | Facets, asymmetric | Left: a W, down and up twice, moving outward. Right: a circle, clockwise from the top | 28 mm, 850 ms | Costs you 15 HP; your next cast gets +60% power | Act 3, warp-born glyph |
Crown Surge is the Facet way in miniature: more power than any Evane assist, paid for by the caster.
Control Open page
Control spells work on the enemy's clock: knock it back (Repel), slow it (Linger), silence its special attacks (Hush), or stop it outright (Prism Snare). Repel is unchanged from the prototype.
| Spell | Faction, style | Shape | Size, breath | Effect | Learned |
|---|---|---|---|---|---|
| Repel | Wardens, mirrored | An L: straight down, hard corner, then outward | 32 mm, 600 ms | 10 damage; enemy staggered 2.5 s | Starts learned (the door-mark) |
| Hush | Still Choir, mirrored | One short, slow stroke straight down | 12 mm, 900 ms | Silences the enemy for 8 s: no spells or special attacks | Act 2, Hushfold (taught by Wen) |
| Linger | Keepers, mirrored | Two loops, one below the other, drawn top to bottom | 30 mm, 800 ms | Enemy attacks come 50% slower for 12 s | Act 3, the Hour Stair |
| Prism Snare | Facets, asymmetric | Left: a square, clockwise from the top-left corner. Right: a triangle, clockwise from the top | 28 mm, 900 ms | 8 damage; the enemy can't attack for 6 s | Act 3, split glyph |
Overworld Open page
Three spells cast outside battle, to open the world rather than fight in it.
| Spell | Faction, style | Shape | Effect |
|---|---|---|---|
| Listen | Still Choir, mirrored | One short, slow stroke straight up | Shows hidden glyph fragments nearby for 20 s |
| Bloom | Tenders, mirrored | A small hook curling inward | Clears overgrowth and opens vine-locked doors |
| Ford | Waymakers, parallel | Both thumbs: one long stroke to the right | Crosses a river or a gap marked for it |
Composites Open page
Any two learned spells can be threaded into one stroke; their effects apply in order. Pairs that work well together:
- Hush into Toll: the enemy is silenced while the delayed blow lands.
- Linger into Wither: a slower enemy takes more of the damage over time between its attacks.
- Mend into Echo: heal 20, then heal 10 more.
- Tailwind into Bevel Lash: the biggest single hit in the set.
- Brace into Coil: a mirrored defence into a mirrored attack, the easiest thread to learn on.
What the code would need Open page
Today a spell's data has damage, shield and staggerSeconds. This set adds:
- Healing: instant heal, heal over time, cleanse.
- Damage: multiple hits, damage over time, delayed damage, damage that ignores shields, damage scaled by recent damage taken.
- Enemy effects: silence, slowed attacks, no attacks for a time.
- Player effects: dodge the next attack, breath bonus, power bonus on the next casts, HP cost, recast the previous spell.
- Overworld casting, outside battle.
Open questions Open page
- Should Facet spells hit harder than Evane spells because they are harder to draw, or be equal but different?
- Is 22 battle spells the right size for a basic set, or should each faction start smaller?
- Player HP isn't defined yet; heal amounts depend on it.
- Several shapes may be confused by the recognizer and need a check on device: the Keepers' loops (Toll, Hasten, Linger), the Still Choir's short strokes (Hush, Calm, Listen), and Gale against Squall.
- Which of these should become spell data files in the prototype first?