Spell
Table Mend
Taught (Facet healer)
Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.
Shape
Left: a circle, counter-clockwise from the top. Right: one straight stroke outward
From Spell Set › Healing
Concept art
Elsewhere in the Codex
- Faction (style)
- Facets (asymmetric)
- Attack
- Bevel Lash
- Defence
- Facet Seal
- Healing
- Table Mend
- Assist
- Crown Surge
- Control
- Prism Snare
A quick heal (Mend), healing over time (Root), a cleanse (Calm) and the strongest heal, which is Facet (Table Mend). That matches the lore: the Tenders heal only what nature would heal, while the Facets put no limit on it.
From Spell Set › Healing
What happens: the unbinder breaks Warden seals for 200 copper, the second way back from un-teaching (Story Bible section 2). The player learns the price now, in case they need it later in this act. The healer teaches Table Mend, the strongest heal, to anyone who asks; Facets give it freely. The healer mentions the Tenders turning away the dying in Greenvault.
From Walkthrough: Act 2 › Chapter 3: Lanternfall, with Rook › Unbinders and Table Mend
Player does: talk; optionally learn Table Mend.
From Walkthrough: Act 2 › Chapter 3: Lanternfall, with Rook › Unbinders and Table Mend
What happens: Bramble heals anything nature would heal and nothing it wouldn't. The patient has warp glass-sickness, glass spreading slowly from a wound, and Bramble judges that nature would let it run. She turns the patient away, gently, and means it. The player knows Table Mend if they took it in Lanternfall, and Table Mend would heal it. Casting it here is casting a Facet spell inside an Evane town.
cast Table Mend in the hall in front of everyone (patient saved,
+10 morality,-10 rep.tenders,-5 rep.evane; a Tender reports it, and in Act 3 a Warden court summons the player to Twinhold over Table Mend: an un-teaching hook for VEL-57);
or, with no Table Mend, carry the patient to Lanternfall on a Waymaker cart (
+5 morality, a timed errand).
Can the player be un-taught in Act 2? Recommend: yes, but only by a Warden court after a crime, and the court seals the one spell used. Caught casting a Facet spell in the Vault after the alarm: a court sits the next morning. Casting Table Mend in Greenvault's hall: an Act 3 summons. Repel can never be sealed, and the unbinder or retracing always gets the spell back. (VEL-63)
How much optional magic ships in Act 2? The Spell Set tab puts twelve optional spells here. Recommend: main line plus Tally, Drift, Table Mend, Root and Hush first; the rest later. VEL-60 decides.
[ ] 28. The naming lists. Story Bible § 7 gives Veil (Still Choir), Slip (Waymakers), Crown Ward and Culet Spike (Facets) as examples. The roadmap uses none of them: the Choir has Hush, Echo, Calm and Listen; the Waymakers Gale, Drift, Squall and Tailwind; the Facets Facet Seal, Bevel Lash, Prism Snare, Crown Surge, Table Mend, Girdle Gate and Pavilion Wake. Recommendation (new): swap the § 7 examples for roadmap spells, and keep Veil, Slip, Crown Ward and Culet Spike as spare names for later warp-born glyphs. Sources:
story-bible.md § 7 Naming future spells;spell-roadmap.md At a glance.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Spells and casting
[ ] 48. Un-teaching in Act 2. Settled for now by VEL-63, confirm. Can the player be un-taught in Act 2? Recommendation: yes, but only by a Warden court after a crime, and the court seals the one spell used. Caught casting a Facet spell in the Vault: a court sits the next morning. Table Mend in Greenvault's hall: an Act 3 summons. Repel can never be sealed. Sources:
walkthrough-act-2.md Q11;story-bible.md § 2.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Spells and casting
[ ] 97. How much optional magic ships in Act 2. The roadmap puts twelve optional spells there. Recommendation: main line plus Tally, Drift, Table Mend, Root and Hush first; the rest later. VEL-60 decides. Sources:
walkthrough-act-2.md Q13.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Tech and production
