The Velan Codex

Spell

Root

Idea, not yet confirmed

Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.

Connected

Spells

Concept art

Elsewhere in the Codex

Tenders: growth and decay (Coil, Root, Wither).

From Story Bible › Spell Lore › Naming future spells

Faction (style)
Tenders (mirrored, smooth curves)
Attack
Coil, Wither
Defence
Healing
Mend, Root
Assist
Control

From Spell Set › At a glance

A quick heal (Mend), healing over time (Root), a cleanse (Calm) and the strongest heal, which is Facet (Table Mend). That matches the lore: the Tenders heal only what nature would heal, while the Facets put no limit on it.

From Spell Set › Healing

What happens: the terraces climb in rings under a hall roofed with living vines, lit violet. Fallow shows the player that Tenders draw in long unbroken curves, never a corner, and that everything here is allowed to grow and allowed to die. The player can learn Root from the gardeners, a whole glyph cut in a living vine. A decay terrace is overrun by a bramble glint, a glint that has grown into the hedges; Coil, Mend and Root make it stronger, Gale, Repel and Wither hurt it. The Wither fragment, a curl of dead wood, is on the dead stump at its centre. Root's field effect opens the vine-locked doors here (the Spell Set's Bloom is folded into Root).

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: the terraces

Content to make: location greenvault. Yarn Act2_Greenvault_Arrive, Act2_Greenvault_Root, Act2_Greenvault_Decay. <<learn_spell root>>, <<learn_spell wither>> (spell data root.json, wither.json; spell roadmap). Item fragment_wither (key item; sets item.fragment_wither 1). Encounter bramble_glint (enemy bramble_glint, heals from growth spells, new code: an effect-type weakness and immunity table). Root's field cast opens vine-locked doors. +5 rep.tenders.

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: the terraces

Content to make: Yarn Act2_Bramble_Patient, Act2_Bramble_Choice, Act2_Bramble_Orchard. Field cast <<prompt_cast table_mend>>. Sets bramble.patient (1 accepted, 2 healed in the hall, 3 healed in the orchard, 4 carried), crime.table_mend 1 for choice two. If the player knows Mend and Root, Bramble shows them the thread Wellspring (Mend into Root) before the patient is brought in (composite.known.wellspring 1 on its first cast).

From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: Mother Bramble turns the dying away

Encounter
bramble_glint
Enemies
bramble_glint (150 HP, healed by Coil, Mend and Root)
Counters
Gale, Repel; Wither once the stump's fragment is traced (it sits in the fight, so not the first time)
Difficulty
Normal, a puzzle

From Walkthrough: Act 2 › Encounters

How much optional magic ships in Act 2? The Spell Set tab puts twelve optional spells here. Recommend: main line plus Tally, Drift, Table Mend, Root and Hush first; the rest later. VEL-60 decides.

From Walkthrough: Act 2 › Open Questions for Ray

[ ] 45. Shape changes. Accept the new Squall, Echo, Tailwind, Root and Hasten shapes, and update the Spell Set tab? Recommendation: yes, since the old shapes collide. Sources: spell-roadmap.md Q10.

From Walkthrough: Act 4 › Open questions for Ray, all tabs › Spells and casting

[ ] 97. How much optional magic ships in Act 2. The roadmap puts twelve optional spells there. Recommendation: main line plus Tally, Drift, Table Mend, Root and Hush first; the rest later. VEL-60 decides. Sources: walkthrough-act-2.md Q13.

From Walkthrough: Act 4 › Open questions for Ray, all tabs › Tech and production

Threads. Headwind (Repel into Gale) is the first, taught by Rook or Dace in Act 2; Tempest (Gale into Coil) and Bulwark (Repel into Facet Seal) follow the lesson; Thornshield (Coil into Facet Seal) and Wellspring (Mend into Root) are Act 2's other named threads. Thaw (Repel into Pavilion Wake, 1,360 ms) undoes the stilling of Corran in Act 3; the scene is still called the Unstilling, and Aske casts Brace across the warp at the same moment. The First Pair (Brace into Facet Seal, #FFFFFF) is Act 4's reflected thread and replaces the roadmap's Stillhold. Knell stays on hold.

From Walkthrough: Act 4 › Continuity notes › What is now the same everywhere

6.1: Bloom removed; Root's field effect opens vine-locked doors; Wither is key item fragment_wither (item.fragment_wither) (VEL-63 spell schedule)

From Walkthrough: Act 4 › Continuity notes › Change log

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