The Velan Codex

Spell

Thaw

Thread

Described in the Codex; there is no Data/Spells file for it yet, so no strokes to draw.

Connected

Spells

Elsewhere in the Codex

Chapter
5. Undoing the stilling
Where
Corran, the well
Beat
The two halves meet: the Corran glyph. Aske casts once. Repel threaded into the Corran glyph wakes the town.
Set piece
Spells
Pavilion Wake (the Corran glyph); Thaw (thread), cast at the Unstilling

From Walkthrough: Act 3 › The act at a glance

What happens: Aske casts again, once. (Idea) She draws Brace, the Warden glyph she taught the player in Act 1 and has not cast since Corran, across the warp to hold its edge shut while the glass lets go. Otherwise the warp would take the town the moment it is released. At the same moment the player threads the door-mark into the Corran glyph: Thaw, Repel into Pavilion Wake, both thumbs down from the mirrored Ls into the hourglass and the wave, in one stroke. An Evane spell runs into a Facet spell, which is the thing a mirrored seal cannot reflect. The glass thaws from the well outward. The girl wakes first.

From Walkthrough: Act 3 › Chapter 5: Undoing the stilling › The Unstilling

Composite: thaw (Repel into Pavilion Wake; new data file). The thread is Thaw; the event is the Unstilling.

From Walkthrough: Act 3 › Chapter 5: Undoing the stilling › The Unstilling

Art and audio: (Idea) Key art: Art/Concepts/creatures-items/spells/corran-unstilling-a.png. The glass shader animating off the town in a wave from the well; Aske's Brace across the warp (pale blue, mirrored, the only Warden light in the scene); the Thaw VFX (two pale blue Ls running into an amber hourglass and wave). Audio: every ambient sound that was cut at the town line comes back at once (birds, goat, the falling eggs), then the girl's motif in full.

From Walkthrough: Act 3 › Chapter 5: Undoing the stilling › The Unstilling

Field: frees what is held in glass: glass-locked doors and chests, warp-sealed paths and, threaded as Thaw, the Stilled of Corran.

From Walkthrough: Act 3 › Spells gained › Pavilion Wake, the Corran glyph **(Idea)**

The thread is Thaw (thaw); the event it makes in 5.2 is called the Unstilling.

From Walkthrough: Act 3 › Spells gained › Thaw, Repel into Pavilion Wake **(Idea)**

[ ] Which Evane spell threads into the Corran glyph? Recommendation: Repel, the door-mark. It is the protagonist's first spell, older than the Wardens and never sealable, so the thread that makes the Unstilling is the first spell plus the newest. The alternative is Hasten (time moving again), which ties the act to the Keepers but asks for a much harder thread. Settled: Repel. The thread is Thaw (thaw), Repel into Pavilion Wake, because Repel can never be sealed and every player has it (VEL-63).

From Walkthrough: Act 3 › Open questions for Ray

[ ] What does Aske cast? Recommendation: Brace, the glyph she taught hand over hand in Act 1 without casting. It pays off that lesson, and it is a holding spell, not an attack. The alternative is the Repel she cast as part of the seal, undone. Settled: Brace, across the warp, at the same moment the player casts Thaw; it is her one cast (VEL-63).

From Walkthrough: Act 3 › Open questions for Ray

[ ] Name of the Corran glyph: "Girdle Thaw" (girdle_thaw) and the Girdle cut, following the Facet naming rule. Recommendation: Pavilion Wake (pavilion_wake), the spell roadmap's name and shape (hourglass and low wave), in the Spell Book; "the Corran glyph" stays what characters call it until 2.5. The Girdle cut and the Girdle house keep their names (VEL-63).

From Walkthrough: Act 3 › Open questions for Ray

[ ] Thaw breath (1,360 ms): too long for an unlevelled player without Hasten. Recommendation: keep 0.85 × (600 + 1,000) = 1,360 ms. Hasten is taught on the main line right before it (3.2) and gives about 1,904 ms for 12 s, and the cast has no fail state; check on the device (VEL-63).

From Walkthrough: Act 3 › Open questions for Ray

has undone the stilling of Corran with Thaw (thaw, Repel into Pavilion Wake), threading an Evane spell into a Facet spell in one stroke;

From Walkthrough: Act 4 › Where the act starts

Player does: cast threads (five good cross-side threads with the gauge in the middle band, −30 to +30). Misses cost nothing but time, as with <<prompt_cast>>. The First Pair counts double. Without it, any cross-side thread works, including Thaw (thaw, Repel into Pavilion Wake) from Act 3.

From Walkthrough: Act 4 › Chapter E: The Finale on the Pane › The hold (Stop-both path only)

46 more mentions