The Velan Codex

Story

Where the act starts

Acts 1–3 were written at the same time as this one (VEL-55, VEL-56, VEL-57). VEL-63 reconciled the acts, so Act 4 starts where Act 3 leaves the player.

At the end of Act 3 the player:

What this file assumes from earlier acts

These are the flags and ids Act 4 reads. VEL-63 renamed them here to match the earlier acts.

AssumedMeaningSet by
act3.done = 1Act 3 is over (Corran unstilled, the Hour Stair read). Set by Act 3's last scene.Act 3
spell.learned.pavilion_wakePavilion Wake, the Corran glyph, is learned.Act 3
spell.learned.<id>The existing pattern for learned spells (spell.learned.coil in prologue.json).Learning code
tamsin.trust, rook.trust0–5. How far each companion trusts the player rather than their side. (Idea)Acts 1–3
rep.evane, rep.facets, moralityStanding with each side, and personal morality (Codex section 7's idea of tracking them apart). Each runs −100 to 100, starts at 0 and moves in steps of 5. (Idea)Acts 1–3 and side quests
rep.waymakersStanding with the Waymakers (same range and steps). (Idea)Acts 2–3 and side quests
mending.outcome == 1, vault.outcome == 1The Act 2 midpoint choice: the player guarded Ondine's mending, or robbed the Measure Vault. (Idea)Act 2
undermere.stage ≥ 1The player has entered the Undermere. (Idea)Act 3

From Walkthrough: Act 4 › Where the act starts