Location
Overworld
- New region: the Sallow's upper valley and the Shardfield's southern edge, with landmarks for the Sallow warp, Corran (
Art/Concepts/world/landmark-corran-a.png), the Hour Stair (landmark-hour-stair-a.png) and the Undermere mouth (landmark-undermere-a.png). - Triggers:
Act3Walk_1toAct3Walk_3(1.4).
Three spells cast outside battle, to open the world rather than fight in it.
| Spell | Faction, style | Shape | Effect |
|---|---|---|---|
| Listen | Still Choir, mirrored | One short, slow stroke straight up | Shows hidden glyph fragments nearby for 20 s |
| Bloom | Tenders, mirrored | A small hook curling inward | Clears overgrowth and opens vine-locked doors |
| Ford | Waymakers, parallel | Both thumbs: one long stroke to the right | Crosses a river or a gap marked for it |
Landmarks
The milestone (Road_1), the reed bed (Road_2), the last hill (Road_3), the high-water towpath (Road_4, Road_5), the Halfway landmark miniature (concept landmark-halfway-a).
Concept art

Prompt
Overworld gameplay screen of a mobile JRPG, faux-3D world map, camera looking steeply down at the ground from high above at 60 degrees, HD-2D miniature diorama, a tiny hero figure standing on a dirt path in the center of the frame, around him a small farming village of six cottages, square crop fields, a river with a stone bridge, clumps of round trees, a white symmetric shrine on a little hill, map edges fading into soft tilt-shift blur, toy-like readable landmarks, warm daylight, stylized hand-painted 3D game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 3e0c223a-0aaf-4a0f-989d-56289bb7702b / 1, 0

Prompt
Overworld gameplay screen of a mobile JRPG, faux-3D world map, camera looking steeply down at the ground from high above at 60 degrees, HD-2D miniature diorama, a tiny hero figure standing on a dirt path in the center of the frame, around him a small farming village of six cottages, square crop fields, a river with a stone bridge, clumps of round trees, a white symmetric shrine on a little hill, map edges fading into soft tilt-shift blur, toy-like readable landmarks, warm daylight, stylized hand-painted 3D game art, soft cel shading --ar 16:9 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 3e0c223a-0aaf-4a0f-989d-56289bb7702b / 1, 0
Elsewhere in the Codex
Overworld casting, outside battle.
Content to make:
Act1_Road_Back(lines vary by companion flags). Encounterroad_glintreused on a second markerRoad_5,when act1.stage == 5, once. Overworld water level raised and a mirror-patch shader on the river whileact1.stage == 5(a locationwhenon a scene object, or a material swap: question 9).From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 5: The Sallow Wyrm
[ ] 11. Should the overworld be one growing scene or split per act? Recommendation: one
Overworldscene for the Sallow valley (Sallowbank to Halfway), and a new overworld scene per region from Act 2 (the Long Road, the Shardfield), so scene ownership stays one ticket at a time.From Walkthrough: Prologue and Act 1 › Open questions for Ray
Content to make: Yarn:
Act3_Walk_1,Act3_Walk_2,Act3_Walk_3. Overworld triggers on markersAct3Walk_1toAct3Walk_3. Optional random encounters on this stretch:sallow_road_glints,sallow_road_winged.From Walkthrough: Act 3 › Chapter 1: The warps reach home › The road to Corran
[ ] 96. One overworld scene or one per region. Recommendation: one
Overworldscene for the Sallow valley (Sallowbank to Halfway), and a new overworld scene per region from Act 2 (the Long Road, the Shardfield), so scene ownership stays one ticket at a time. Sources:walkthrough-act-1.md Q11.From Walkthrough: Act 4 › Open questions for Ray, all tabs › Tech and production
Overworld spells folded in: Bloom becomes Root's field effect and Ford becomes Drift's. Listen keeps its shape and gains a battle effect.