The Velan Codex

Location

Overworld

  • New region: the Sallow's upper valley and the Shardfield's southern edge, with landmarks for the Sallow warp, Corran (Art/Concepts/world/landmark-corran-a.png), the Hour Stair (landmark-hour-stair-a.png) and the Undermere mouth (landmark-undermere-a.png).
  • Triggers: Act3Walk_1 to Act3Walk_3 (1.4).

From Walkthrough: Act 3 › Locations › Overworld

Three spells cast outside battle, to open the world rather than fight in it.

SpellFaction, styleShapeEffect
ListenStill Choir, mirroredOne short, slow stroke straight upShows hidden glyph fragments nearby for 20 s
BloomTenders, mirroredA small hook curling inwardClears overgrowth and opens vine-locked doors
FordWaymakers, parallelBoth thumbs: one long stroke to the rightCrosses a river or a gap marked for it

From Spell Set › Overworld

Landmarks

The milestone (Road_1), the reed bed (Road_2), the last hill (Road_3), the high-water towpath (Road_4, Road_5), the Halfway landmark miniature (concept landmark-halfway-a).

From Walkthrough: Prologue and Act 1 › Locations

Concept art

Elsewhere in the Codex

Overworld casting, outside battle.

From Spell Set › What the code would need

Content to make: Act1_Road_Back (lines vary by companion flags). Encounter road_glint reused on a second marker Road_5, when act1.stage == 5, once. Overworld water level raised and a mirror-patch shader on the river while act1.stage == 5 (a location when on a scene object, or a material swap: question 9).

From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 5: The Sallow Wyrm

[ ] 11. Should the overworld be one growing scene or split per act? Recommendation: one Overworld scene for the Sallow valley (Sallowbank to Halfway), and a new overworld scene per region from Act 2 (the Long Road, the Shardfield), so scene ownership stays one ticket at a time.

From Walkthrough: Prologue and Act 1 › Open questions for Ray

Content to make: Yarn: Act3_Walk_1, Act3_Walk_2, Act3_Walk_3. Overworld triggers on markers Act3Walk_1 to Act3Walk_3. Optional random encounters on this stretch: sallow_road_glints, sallow_road_winged.

From Walkthrough: Act 3 › Chapter 1: The warps reach home › The road to Corran

[ ] 96. One overworld scene or one per region. Recommendation: one Overworld scene for the Sallow valley (Sallowbank to Halfway), and a new overworld scene per region from Act 2 (the Long Road, the Shardfield), so scene ownership stays one ticket at a time. Sources: walkthrough-act-1.md Q11.

From Walkthrough: Act 4 › Open questions for Ray, all tabs › Tech and production

Overworld spells folded in: Bloom becomes Root's field effect and Ford becomes Drift's. Listen keeps its shape and gains a battle effect.

From Spell Roadmap › Changes from the Spell Set tab