Chapter
What the code would need
Today a spell's data has damage, shield and staggerSeconds. This set adds:
- Healing: instant heal, heal over time, cleanse.
- Damage: multiple hits, damage over time, delayed damage, damage that ignores shields, damage scaled by recent damage taken.
- Enemy effects: silence, slowed attacks, no attacks for a time.
- Player effects: dodge the next attack, breath bonus, power bonus on the next casts, HP cost, recast the previous spell.
- Overworld casting, outside battle.