The Velan Codex

Story

Chapter 6: The Undermere

The Undermere is the underworld for players on the evil path (Codex section 7): (Idea) caverns under the Shardfield whose roof holds the world's reflection upside down. Its main entrance is a cave mouth between leaning shards a short walk from Corran, and the caverns run up under Corran's warp. It is a whole second road through Act 3, not a dead end: a fallen player can finish the act through it.

(Idea) Who counts as fallen. Personal morality (morality, section 11) is tracked separately from standing with each side. A player is fallen at morality ≤ −20. Fallen players are turned away at Evane and Facet gates (the Hour Stair gate in this act), and the Undermere opens to them as a hub. Unfallen players find the entrance guarded and are sent off ("Clean face. Go home.").

The way down

The den

The smugglers' climb (the fallen road to the records)

Under Corran's warp

The long way up

(Idea) Lines to keep:

Aske: I walked away once. Took me twenty years to stop walking. Yours'll take less if you start now.

Mott: Nobody takes the board. That's why it's still up.

From Walkthrough: Act 3 › Chapter 6: The Undermere