Chapter
How to read an entry
- Shapes are written as the player sees them on a landscape phone, with "outward" meaning toward that thumb's screen edge and "inward" toward the middle of the screen. Each entry gives the right thumb's stroke. On a mirrored spell the left thumb draws the mirror image; on a parallel spell both thumbs draw the same stroke the same way; a Facet (asymmetric) spell gives each thumb its own shape.
- Size is the longer side of the drawn shape. Breath is the spell's own breath window; spells without one use the default 600 ms. Corners counts the sharp corners per thumb, which the scorer checks separately from the shape.
- Glyph kinds come from Story Bible section 3: whole (one fragment), split (each half on a different fragment), taught (a teacher traces it with you), reflected (visible only in one reflection) and warp-born (surfaces at a fresh warp and fades).
- Roles: damage, control, defence, healing or utility. The Spell Set's "assist" spells are utility here.
- Colour is the faction's glyph colour, the
colorfield in the spell data. The Wardens, Tenders, Waymakers and Facets already have one. The Keepers of the Hour and the Still Choir don't yet, so this tab proposes dusk rose#FF8FA3for the Keepers and frost white#E4ECFFfor the Still Choir.