The Velan Codex

Sides & Factions

The Two Sides

Each side is right about one danger and blind to the harm its own answer does. Beliefs come from section 3; everything else in this table is a proposal.

EvaneFacets (others call them the Shattered)
BeliefMagic may only be used for good and must never break nature's rules.Magic was given to people to use for anything it can do.
MagicMostly mirrored; the Waymakers draw parallel.Mostly asymmetric: a different shape per thumb.
Look (Idea)Pale stone and silver; symmetrical buildings and clothes; both sleeves embroidered alike; a glyph band on each wrist.Salvaged mirror-glass and amber light; deliberately mismatched clothes (one long sleeve, one bare arm); each person wears their own sigil.
StructureFive factions, always competing.(Idea) No hierarchy. Households called cuts gather around a teacher; Lanternfall is run by whoever turns up to its open council.
Wants (Idea)The Great Mending: re-still the Glass so the warps close for good.Glyphs free for anyone; the Shardfield left alone; an end to un-teaching.
Right about (Idea)Asymmetric casting does strain the Glass and widen cracks. The rules keep ordinary people safe.Evane rules forbid healing that would save lives. Evane archives keep glyphs from anyone they don't approve of.
Blind to (Idea)A Mending would end asymmetric magic, darken Lanternfall and leave its people powerless. Some warps are their own failed mendings.Giving glyphs to anyone puts power in hands that can't hold it. Bystanders pay for their freedom.

Un-teaching: the Evane punish forbidden casters by sealing their hands' memory of a spell. It is the Facets' deepest grievance and the Evane's darkest habit. It is also a real, narrow mechanic:

(Idea) The name matters: calling them "Shattered" or "Facets" is a choice NPCs notice, and could feed the reputation system (section 7).

The five Evane factions

The first four come from section 3's examples. The Waymakers are the fifth, and Gale is theirs. Each faction owns exactly one drawing style.

FactionRule it guardsDrawing style (one per faction)Glyph colour (Idea)Seat (Idea)
Wardens of MeasureBalance, cause and effect; every spell has a costStraight lines and hard corners, mirroredPale blue (Repel's #7FD4FF)Twinhold
The TendersGrowth and decay, the cycle of lifeLong unbroken curves, mirroredViolet (Coil's #B48CFF)Greenvault
Keepers of the HourTime and the order of eventsSpirals and loops drawn a set number of times, mirroredOpenThe Hour Stair
The Still ChoirSound, stillness, the unseenTiny, slow, minimal strokes, mirroredOpenHushfold
The WaymakersMotion: what moves keeps its courseParallel: both hands travel the same wayPale green (Gale's #9CFFB0)The Long Road (no fixed seat)

Facet culture

Concept art

From Story Bible › The Two Sides