Location
drownedsteps
Landmarks
Adds Event_steps_alone, Event_wyrm; the deep glyphs under the water after the Wyrm.
Elsewhere in the Codex
Where:
drowned_steps,Event_fragment(verb "Trace"); Aske atMark_aske_lesson.From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes
Content to make: Built:
Prologue_Steps_Lessonand_Done(drowned_steps.yarn), thelessoncamera (VEL-34). Setsspell.learned.coil1,prologue.stage7. The Prologue quest completes.From Walkthrough: Prologue and Act 1 › Prologue: The Door-Mark (as built) › Scenes
Where:
drowned_steps, a walk-in triggerEvent_steps_alonebetween the fragment andExit_to_overworld, radius 3.From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 1: Alone
Where:
drowned_steps, a walk-in triggerEvent_wyrmat the top of the stairs, radius 4; the battle uses a Drowned Steps arena.From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 5: The Sallow Wyrm
Where:
drowned_steps, the landing, right after the win.From Walkthrough: Prologue and Act 1 › Act 1: The Sallow Road › Chapter 5: The Sallow Wyrm
Giver / where: Tobin (unaligned),
sallowbank, by the river,Mark_tobin. The quest moves through Halfway's Middle Market (the Still Choir monk), Hushfold or Twinhold (someone who reads hand-signs), the Drowned Steps (drowned_steps,Event_deep_glyphs) and the Undermere's flooded nave (undermere,Event_nave).From Side Quests › The Sallow › The Drowned Choir (`side_drowned_choir`)