Location
Sallowbank (`sallowbank`, existing)
- Changes: daytime glint variant (mirror-flat river); the golem standing in the square from 1.2 onward; Tobin at the ferry instead of Aske.
- Spawns:
Spawn_south(from the road), existing farm and barn spawns. - Exits:
Exit_upstream(north bank path to the Sallow warp), existing exits. - Triggers:
Event_square(1.1),Event_barn(1.2),Event_ferry(1.2).
From Walkthrough: Act 3 › Locations › Sallowbank (`sallowbank`, existing)