The Velan Codex

Chapter

Glints

Glints are loose reflections leaking from warps (Story Bible section 1). Every glint shares the VEL-51 base: a faceless, fox-sized newt of living quicksilver, with a blank mirror head like a spoon's bowl and a tail that breaks into three floating shards. They die by melting into a mirror-still puddle. Regional variants take on what their warp reflects, which is how one model covers six regions.

Pack behaviour, every variant (Idea). A pack holds formation as mirror images across its leader: the glints on the left move exactly as those on the right do, flipped, like a reflection of a reflection. Every head turns the same way together (as in glint-pack-river-a.png). In battle, a pack is one enemy with a count (new). Only the leader attacks, and the next glint steps up when it dies. Spells that hit the front hit only the leader. Repel, Squall and Gale strike the whole pack. The tell: all heads snap toward the caster at once, about 1 s before the leader leaps. When half the pack is gone, the mirror formation breaks and the rest attack out of step: faster, but staggered for longer.

Sallow glint — glint

Dust glint (Idea) — dust_glint

Frost glint (Idea) — frost_glint

Shard glint (Idea) — shard_glint

Stilled glint (Idea) — stilled_glint

Roof glint (Idea) — roof_glint

Glint brute — glint_brute

Winged glint — winged_glint

The Windglass Kite — windglass_kite

Storm glint — storm_glint

Bramble glint — bramble_glint

Echo glint — echo_glint

The glint colossus — glint_colossus (boss)

From Bestiary › Glints