The Velan Codex

Chapter

Starting catalogue

(Idea) 48 items: everything a player can find or buy in the Prologue and Acts 1–2. Ids are snake_case, like spell ids. Prices are what a shop charges in copper; a shop pays 40% of it, rounded down. "Not sold" means the item can only be found or given. Each item's icon brief is the subject for its Midjourney prompt (section 3.5).

Consumables (11)

IdNameFlavourEffectFound or soldPriceIcon brief
mend_tonicMend TonicThe Tenders' draught. Tastes of crushed violets and something worse.Belt: heal 20Halfway Pale Row (Sister Orla's Remedies), Greenvault18a small corked glass bottle of glowing violet draught with a vine tied round its neck
deep_tonicDeep TonicBrewed slow in Greenvault cellars for anyone who can pay for slow.Belt: heal 45Greenvault, Twinhold50a squat round violet glass flask with a wax-sealed cork and a leaf stamped on the wax
breath_tonicBreath TonicCold as river water. Your chest goes quiet for a while.Belt: breath +15% for the rest of the battleHalfway Pale Row, Twinhold, the Long Road35a tall slim bottle of pale blue tonic, frost on the glass
amber_cordialAmber CordialFacet courage. It burns going down, which they say is the point.Belt: your next cast has +40% power; costs you 5 HPHalfway Amber Row, Lanternfall30a faceted amber glass vial of glowing orange-gold cordial, a thin prismatic edge on the glass
herb_salveHerb SalveMarra swears by it for everything. Mostly she is right.Belt: clears every harmful effect on you, then heal 5Halfway Middle, Halfway Pale Row (Sister Orla's Remedies), Sallowbank bakehouse, Greenvault15a small clay pot of green salve tied with twine and a cloth lid
waking_reedsWaking ReedsDried Sallow reeds, crushed under the nose. Nobody stays down.Belt, automatic: the first time you fall this battle, you stand back up with 25 HPHalfway Middle, Hushfold60a tight bundle of dried pale river reeds bound with red thread
hour_sandHour SandA Keeper's pinch of slow time, sold in twists of paper.Belt: the enemy's next attack comes 3 s laterTwinhold (Keepers' stall)40a folded paper twist spilling fine glowing brass-gold sand
honey_breadHoney BreadFrom the Sallowbank bakehouse. Marra gives it away faster than she sells it.Before battle: +10 max HP in the next battleSallowbank bakehouse, Halfway Middle6a round golden loaf glazed with honey, wrapped in a cloth
eel_pieEel PieTobin's own. Do not ask about the eel.Before battle: +20 max HP in the next battleSallowbank (Tobin), Halfway Middle, the Long Road12a small hand pie with a crimped crust and a fish-tail pattern cut in the top
ward_chalkWard ChalkFenn's idea: chalk the door-mark on whatever is nearest before a fight.Before battle: the first enemy hit in the next battle does half damageHalfway Middle; Fenn gives the first stick10a stick of white chalk beside two small chalked mirrored L marks
still_waterVial of Still WaterWater that has never been stirred. Pour it on a fragment and the glyph shows clearer.At a fragment: the learning bar drops from 55% to 45% for that tracingHalfway Pale Row, Hushfold25a tiny wax-sealed glass vial of perfectly still clear water reflecting the sky

Gear (18)

Bands (7). Wear one per wrist; a matched pair needs two.

IdNameFlavourEffectFound or soldPriceIcon brief
reed_bandPlaited Reed BandTobin plaits them from Sallow reeds. They smell of the river for a year.Breath +30 msSallowbank (Tobin)25a plaited band of pale green river reed tied in a knot
copper_bandHalfway Copper BandBeaten from old market coins, holes and all.Sync grace +10 msHalfway Middle45a simple copper wrist band made of flattened holed coins riveted together
warden_bandWarden Glyph BandSilver, engraved with a mirrored mark. Wardens wear one on each wrist.Mirrored spells +4% power. Matched pair: sync grace +20 msTwinhold (Hall of Measure outfitter)120a polished silver wrist band engraved with a pair of mirrored pale blue L marks
vine_bandVine BandA living vine that grows a little each night and has to be trimmed.Heals +10%. Matched pair: heals +10% moreGreenvault110a band of living green vine with two small violet blossoms, wound round itself
waymaker_bandWaymaker BandSailcloth and green cord. Waymakers swap them like other people shake hands.Parallel spells +4% power. Matched pair: breath +60 msThe Long Road (caravan quartermaster)120a band of pale canvas sailcloth bound with pale green cord and a tiny brass buckle
shard_cuffShard CuffSalvaged mirror-glass set in slate. No two are cut alike.Independent spells +5% power. Odd pair: independent spells' sync grace +30 msLanternfall; Halfway Amber Row (commission)130an asymmetric cuff of dark slate set with jagged mirror-glass shards, amber light in the seams
amber_cuffAmber CuffWarm to the touch, like sunlight caught in resin.Shields +10%Halfway Amber Row, Lanternfall90a smooth cuff of warm glowing amber resin with a thin teal edge where it catches the light

Charms (5). One at a time.

IdNameFlavourEffectFound or soldPriceIcon brief
river_stone_charmRiver Stone CharmA flat Sallow stone with the door-mark painted on in Fenn's chalk. It won't wash off.Repel's stagger +0.5 sGiven by Fenn in the PrologueNot sold (sells for 2)a flat grey river stone on a cord with two mirrored L marks painted in chalky red ochre
still_water_locketStill-Water LocketA silver locket holding a disc of water that has never rippled.Breath +8%Halfway Pale Row; or Harl the silversmith sets the Wyrm Plate into one for 25 copper (Act 1)160a round silver locket opened to show a perfectly still disc of water
reed_collarReed CollarWorn by Still Choir monks, who never speak while wearing it.Breath +80 msHushfold (commission); Choirmistress Wen's reward (Act 2)200a woven collar of pale reeds with a single small silver bead at the front
sigil_pendantSigil PendantTwo unlike shapes fused: an amber circle and a mirror-glass triangle. Every Facet designs their own.Independent spells' sync grace +30 msLanternfall; Halfway Amber Row (Quill's Cut Glass); or the Lanternfall letter's gift170a pendant of an amber crystal circle fused to a triangle of mirror-glass, on a dark cord
shard_cordShard on a CordA sliver of Shardfield glass. Something in it remembers being part of the Mere.Learning bar 55% to 50% for every spellFound in the ShardfieldNot sold (sells for 40)a thin sliver of mirror-glass reflecting a different sky, hanging from a leather cord

Coats (6). One at a time.

IdNameFlavourEffectFound or soldPriceIcon brief
homespun_tunicHomespun TunicLinen your mother wove. Patched at both elbows, the same way.Guard 0Starting coatNot sold (sells for 2)a folded homespun linen tunic in oatmeal brown with rolled sleeves
travel_cloakHooded Travel CloakHalfway wool, dyed neither blue nor amber, on purpose.Guard 1Halfway Middle60a hooded wool travelling cloak in meadow green, folded, with a wooden toggle
quilted_jerkinQuilted JerkinCaravan guards wear these. They stop a punch and most of a glint.Guard 2Halfway Middle140a padded quilted jerkin in earth brown leather and canvas
adept_robeAdept's RobeIvory and silver, both sleeves embroidered alike.Guard 2; mirrored spells +3% powerTwinhold (Hall of Measure outfitter)240a perfectly symmetrical ivory robe with silver trim and matching pale blue embroidery on both sleeves
one_sleeve_coatOne-Sleeve CoatSlate cloth, one long sleeve, one bare arm. Facets call it honest.Guard 2; independent spells +3% powerLanternfall240an asymmetric dark slate coat with one long sleeve and one bare shoulder, amber sash
windbreak_coatWindbreak CoatWaymaker oilcloth, cut for the wind pass.Guard 3; breath +40 msThe Long Road (commission)300a long oilcloth coat in pale canvas with pale green lining flapping in the wind

Materials and valuables (8)

IdNameFlavourEffectFound or soldPriceIcon brief
glint_quicksilverGlint QuicksilverWhat a glint leaves behind: a bead of loose reflection that rolls towards still water.Sells; commissions; quest ordersDropped by glintsBuys at 4 (shops don't sell it)a small glass jar of shining quicksilver droplets
mirror_gritMirror GritGlittering dust from broken reflections. Gets into everything.Sells; commissionsDropped by glints, other glass creatures and wildlife; the ShardfieldBuys at 2a small cloth pouch spilling glittering silver grit
river_reedsRiver ReedsSallow reeds, cut green.Sells; commissions; Tobin's quest ordersGathered on the Sallow banksBuys at 1a small bundle of fresh green river reeds
raw_amberRaw AmberLumps of Shardfield amber. Facets say it is sunlight that got stuck.Sells; commissionsShardfield; Amber Row rewardsBuys at 8a rough lump of glowing warm amber
marble_chipsMarble ChipsOffcuts from the old quarry under the Proving Ring.Sells; commissionsHalfway quarry; TwinholdBuys at 3a little pile of white marble chips
glyph_dustGlyph DustA warp-born glyph that faded before anyone traced it leaves this. Rare.Sells; high commissionsFresh warps; the Sallow WyrmBuys at 25a tiny drawstring pouch leaking softly glowing white-gold dust
evane_silverSilver MeasureAn Evane coin, perfectly symmetric. Worth nothing outside Evane land, except by weight.Sells onlyEvane enemies, cachesBuys at 50a symmetric silver coin stamped with mirrored arches and a pale blue enamel centre
facet_tokenGlass TokenA Lanternfall token: cut mirror-glass in amber resin, no two the same shape.Sells onlyFacet enemies, cachesBuys at 50an irregular cut piece of mirror-glass set in amber resin

Key items (11)

IdNameFlavourEffectFound or soldPriceIcon brief
letter_twinholdLetter to TwinholdPale blue wax, a mirrored seal. "Deliver both. Believe neither until you've met both."Delivered to Prelate Ondine in Twinhold (Act 2; the working assumption, see open questions)Given by Aske at the send-offNot solda folded letter sealed with pale blue wax stamped with a symmetric mark
letter_lanternfallLetter to LanternfallAmber wax, a jagged seal, the same handwriting.Delivered to Iver in Lanternfall (Act 2; the working assumption, see open questions)Given by Aske at the send-offNot solda folded letter sealed with amber wax stamped with a jagged two-shape mark
fragment_coilCoil FragmentA step-stone from the Drowned Steps, the vine's path cut into it under the water.Trace to learn Coil (whole glyph)The Drowned Steps, end of the PrologueNot solda flat wet river stone with a glowing violet S glyph and its mirror carved into it
fragment_witherWither FragmentA curl of dead wood from the stump on Greenvault's decay terrace, still warm.Trace to learn Wither (whole glyph)A dead stump on Greenvault's decay terrace, Act 2Not solda curl of grey dead wood with a glowing violet arch glyph carved along it
fragment_squallSquall FragmentA sail-patch from the Endless Caravan's last camp, a lightning bolt stitched on it in green.Trace to learn Squall (whole glyph)The Endless Caravan's last known camp, Waymaker side quest, Act 2Not solda square canvas patch embroidered with a pale green lightning-bolt mark
fragment_facet_seal_circleFacet Seal: the CircleGiven freely, as Facets give everything. Half a lesson.Half of Facet Seal (split glyph); needs the SquareGiven in Lanternfall, Act 2Not solda round disc of amber glass with a glowing circle etched in it
fragment_facet_seal_squareFacet Seal: the SquareFound standing in a shard, where someone left it to be found.Half of Facet Seal (split glyph); needs the CircleThe Shardfield, Act 2Not solda square of mirror-glass with a glowing amber square etched in it
corran_half_waveCorran Shard: the WaveA glass shard on a string, a low wave cut in it. You don't know what the glyph is.The right-thumb half of Pavilion Wake (split glyph); completes Aske's shard in Act 3The Shardfield, Act 2Not solda glass shard on a string, a faint glowing amber wave line stopping at the break
truce_tokenTruce TokenA copper disc stamped half blue, half amber. Shows you agreed to the truce.Entry to the Halfway Market Board; marks you as a truce-keeper's guestHalfway gate, first visitNot solda copper disc enamelled half pale blue and half amber, with a hole in the middle
caravan_sealCaravan SealA Waymaker seal: you ride with the caravan and the caravan vouches for you.Lets you travel the Long Road with Dace's caravanCaravan-master Dace, Act 2Not solda pale green wax seal on a canvas tag, stamped with two parallel peaks
rook_sigilRook's Sigil ChitRook's own sigil on a scrap of glass. Facet traders know whose friend you are.The Lanternfall unbinder charges 150 instead of 200, and Amber Row prices count you one standing band better (Neutral pays the Trusted price)Rook, Act 1 (Halfway) or Act 2Not solda small scrap of mirror-glass painted with an amber sigil of two unlike shapes

Icon prompts for Midjourney (VEL-66)

The inventory icon style is already set by VEL-51 (Art/Concepts/creatures-items/items/icons-items-a.png and icons-gear-a.png): one bold simple object, a clean dark outline, flat cel colours. To save fast hours, generate in 4×4 grids as VEL-51 did and cut the icons out; the 48 items make three grids:

GridItems
1All 11 consumables; quicksilver, grit, reeds, amber, marble chips
2All 7 bands, all 5 charms; tunic, cloak, jerkin, windbreak coat
3Adept's robe, one-sleeve coat; all 11 key items; glyph dust, silver measure, glass token

Grid prompt: Flat game inventory icons for a mobile fantasy RPG, a neat 4 by 4 grid of item icons on a plain light background, each icon a single bold simple object with a clean dark outline and flat cel colors: <16 icon briefs, comma-separated>, consistent icon style, readable at small size --ar 1:1 --sref <anchor> --sw 40

Single-icon prompt (re-rolls): Single flat game inventory icon for a mobile fantasy RPG, <icon brief>, one bold simple object centred, clean dark outline, flat cel colors, plain light background, readable at small size --ar 1:1 --sref <anchor> --sw 40

<anchor> is the style anchor from Art/README.md. Adding the VEL-51 sheet as a second style reference (https://cdn.midjourney.com/875385a3-d80e-4d06-a694-65c653f8b3c8/0_3.png) should keep the new icons matched to it. Colour cues: Evane items are silver and marble with their faction's glyph colour (Wardens pale blue #7FD4FF, Tenders violet #B48CFF, Waymakers pale green #9CFFB0, Keepers brass-gold and Still Choir moonlight silver as VEL-51 proposed); Facet items lead with amber #FFC66B and a thin teal or violet edge; unaligned items are meadow green #7FA650, earth brown #A9744A, linen and reed.

Key and quest items the walkthroughs add

(Idea) The act walkthroughs and the bestiary add these items. Most are key items: held or not, tracked by an item.<id> flag (section 7). The two unique gear pieces are tracked by unique.<id>. They are outside the 48-item catalogue and its three icon sheets for now; their icons come later.

NameIdFromActUse
Wyrm Platewyrm_plateThe Sallow Wyrm, granted once after the fightAct 1A mirror plate that shows a different sky. Harl the silversmith in Halfway sets it into a Still-Water Locket for 25 copper, and the plate is used up.
Sentinel Glyphsentinel_glyphThe Warden sentinel at the Measure Vault's third doorAct 2A sealed Warden glyph that can't be traced until Act 3 (bestiary). What it teaches is still open.
Seed Charmseed_charmBrother Fallow, the Tenders' envoy at the Twinhold courtAct 2The Tenders' invitation to Greenvault. No stats.
Hale's Notehale_noteNovice Tull, the Keepers' envoy at the Twinhold courtAct 2Keeper Hale's sealed note: "Come to the Hour Stair when you are ready. You are not." A hook for Act 3.
Waymaker Ribbonwaymaker_ribbonThree lost along the Long Road ridgeAct 2Ness's errand: bring her all three and she teaches Drift.
Worn Waymaker Ribbonwaymaker_ribbon_wornDace, after the wind passAct 2Any caravan on the Long Road carries you for free (fast travel).
Vault Mapvault_mapIver, Lanternfall, if the player takes the Vault jobAct 2The way into the Measure Vault through the east-pier drain.
Wen's Letterwen_letterChoirmistress Wen, HushfoldAct 2A courier side quest to Lanternfall; delivering it sets wen_letter.delivered.
Corran Shard: the Hourglasscorran_half_hourglassAske's shard, which the Corran girl pressed into her hand twenty years agoAct 3The left-thumb half of Pavilion Wake. Aske and the player trace it with the Wave (corran_half_wave) at Corran's well.
Prism Snare: the Squareprism_snare_half_squareThe Girdle house, CorranAct 3The left-thumb half of Prism Snare (split glyph).
Prism Snare: the Triangleprism_snare_half_triangleThe Keepers' confiscated shelf, the Hour StairAct 3The right-thumb half of Prism Snare. Taking it costs morality −5.
Colossus Heartcolossus_heartThe glint colossus, CorranAct 3The warp-light it held. It is used in the scene after the fight, when the stilling is undone.
Hymn Pagehymn_pageThe drowned choristers, the Undermere's flooded naveAct 3A page of the Drowned Choir's hymn, for Tobin's side quest (side quests tab).
Stolen Fragment: Hastenfragment_hastenThe Undermere fenceAct 3Trace to learn Hasten, on the fallen road where Hale doesn't teach it.
Stolen Fragment: Crown Surgefragment_crown_surgeThe Undermere fenceAct 3Trace to learn Crown Surge after the warp-born glyph has faded.
Ondine's Letterletter_ondinePrelate Ondine, by courier to CorranAct 4A summons to the Heart Pane, readable in the item list. No other use.
Iver's Letterletter_iverIver, by courier to CorranAct 4A summons to the Heart Pane, readable in the item list. No other use.
RoperopeSold in Halfway, 3 copperAct 1A quest prop for side jobs.
Lamp Oillamp_oilSold in Halfway, 3 copperAct 1A quest prop for side jobs.
Dry Bootsdry_bootsSold in Halfway, 30 copperAct 1Cosmetic, no stats. Aske notices them.
Twinhold Road Maptwinhold_road_mapThe Measure Post, Halfway, 10 copperAct 1Marks the Pale Road to Twinhold on the map.
Amber Gogglesamber_gogglesA rare drop from glyph-hunters in the ShardfieldAct 2–3Unique gear. Proposed slot: Charm. Proposed effect: learning bar 55% to 50% for split glyphs, and independent spells' sync grace +20 ms.
Split Glyph Bandsplit_glyph_bandA rare drop from Undermere outlawsAct 3Unique gear. Proposed slot: Left or Right band. Proposed effect: it counts as an Evane band and a Facet band at once, so any pair it is part of is Even-handed (threads +8% breath), and threads get +40 ms breath on top.

The Act 1 walkthrough sells rope, lamp oil and dry boots at Hob's Sundries, its name for a stall in the Middle. They are bought like goods but held like key items: they can't be sold back.

The Side Quests tab adds about twenty more quest props (such as choir_note, spare_wheel, letter_unsigned, records_copy, bevel_lash_half_line and bevel_lash_half_triangle). They are listed with their quests in that tab's last section, "Items, flags and names this tab adds", and follow the same rule: key items, no price, no icon until the icon sheets grow.

From Items and Economy › Starting catalogue