The Velan Codex

3D model

Glint

Rigged · 1 PBR textures

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The model of Glints.

Textures

Renders

How it was made

The glint (VEL-38) is a static Meshy mesh animated in code, so it has no rig and no clips. It was built from Concepts/creatures-items/enemies/glint-ref-newt-chunky-a.png with Image to 3D, mesh only (20 credits, task 01a1a026-eda1-7219-804f-c1159290711b). The mesh is kept as Models/Glint/Glint_meshy.glb; Glint_meshy_sheet.glb is an unused alternative from the VEL-66 sheet (20 credits; it has a face). Models/Glint/build_glint.py (Blender) cuts off the shards Meshy fused onto the tail and adds three separate ones, then writes Assets/Art/Models/Glint/Glint.fbx; Velan > Art > Set Up Glint builds the prefab. The rest is in Assets/Art/Models/Glint/README.md.

Glint poses

From Art/README.md

Files

Copied from Assets/Art/Models/Glint and Art/Models/Glint. Unity assets beside it: Glint.prefab.