3D model
Glint
Rigged · 1 PBR textures
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The model of Glints.
Textures
Renders
How it was made
The glint (VEL-38) is a static Meshy mesh animated in code, so it has no rig and no clips. It was built from
Concepts/creatures-items/enemies/glint-ref-newt-chunky-a.png with Image to 3D, mesh only (20 credits, task
01a1a026-eda1-7219-804f-c1159290711b). The mesh is kept as Models/Glint/Glint_meshy.glb; Glint_meshy_sheet.glb is an unused alternative from the VEL-66
sheet (20 credits; it has a face).
Models/Glint/build_glint.py (Blender) cuts off the shards Meshy fused onto the tail and adds three separate ones,
then writes Assets/Art/Models/Glint/Glint.fbx; Velan > Art > Set Up Glint builds the prefab. The rest is in
Assets/Art/Models/Glint/README.md.

From Art/README.md
Files
| File | Size |
|---|---|
Glint.fbx | 167 KB |
Glint_meshy.glb | 240 KB |
Textures/Glint_ChromeRamp.png | 1 KB |
glint-hero.png | 315 KB |
glint-pack.png | 266 KB |
glint-poses.png | 156 KB |
Copied from Assets/Art/Models/Glint and Art/Models/Glint. Unity assets beside it: Glint.prefab.


