Art direction
Training Golem (first enemy)

Prompt
3D game character model reference, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing white-gold mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, straight front view, symmetrical standing pose with arms slightly away from the body, centered, whole figure in frame, plain flat white background, no ground shadow, stylized hand-painted game asset, soft even lighting --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 7d0c078d-63f0-4756-91a5-82d2b31d1bc0 / 3, 0

Prompt
3D game character model reference, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing white-gold mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, straight front view, symmetrical standing pose with arms slightly away from the body, centered, whole figure in frame, plain flat white background, no ground shadow, stylized hand-painted game asset, soft even lighting --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`, --sw 40
Midjourney job 7d0c078d-63f0-4756-91a5-82d2b31d1bc0 / 3, 0

Prompt
3D game creature concept for a mobile fantasy RPG, the Training Golem, a sturdy practice golem built from pale carved stone blocks and wooden training-dummy planks bound with iron bands and rope, one glowing mirrored glyph carved on its chest, chunky top-heavy proportions, huge fists, short thick legs, small head, full body, front three-quarter view, standing idle pose, centered, plain light grey background, stylized hand-painted 3D JRPG game art, soft cel shading, clean readable silhouette --ar 1:1 --sref https://cdn.midjourney.com/e1cbf51f-e14d-47a5-878b-299fa466e41a/0_1.png`,
Midjourney job 937a7353-1f41-4ada-960e-63bd19514b42 / 2
A practice golem built by the village: pale stone blocks lashed to training-dummy planks with rope and iron. Top-heavy, with huge fists, a tiny head and short legs, so it reads as a 3D creature even at small size. The glowing glyph on its chest is the one point of light and doubles as the natural aim point. This front view is the input image for the 3D model.
The 3D model
Scroll here to load the model.
Built in Meshy from the front view above: 15,435 triangles, a 2K PBR texture set, rigged on a 24-bone humanoid skeleton at 2.4 m tall (it towers over the player). Six animation clips: idle, a two-fisted punch, hit reaction, a long stagger for Repel, death, and a slow heavy walk.

Still to do in Unity: a URP material from the PBR maps and an emissive mask so the chest glyph glows, since Meshy doesn't produce one. Files and settings: Assets/Art/Models/TrainingGolem/ and the Meshy section of Art/README.md.