The Velan Codex

Art direction

Training Golem (first enemy)

A practice golem built by the village: pale stone blocks lashed to training-dummy planks with rope and iron. Top-heavy, with huge fists, a tiny head and short legs, so it reads as a 3D creature even at small size. The glowing glyph on its chest is the one point of light and doubles as the natural aim point. This front view is the input image for the 3D model.

The 3D model

Scroll here to load the model.

Drag to orbit, pinch or scroll to zoom. Pick an animation clip to play it.

Built in Meshy from the front view above: 15,435 triangles, a 2K PBR texture set, rigged on a 24-bone humanoid skeleton at 2.4 m tall (it towers over the player). Six animation clips: idle, a two-fisted punch, hit reaction, a long stagger for Repel, death, and a slow heavy walk.

Still to do in Unity: a URP material from the PBR maps and an emissive mask so the chest glyph glows, since Meshy doesn't produce one. Files and settings: Assets/Art/Models/TrainingGolem/ and the Meshy section of Art/README.md.

From Art Direction › Training Golem (first enemy)