Chapter
What the code would need
The Spell Set tab lists most of the new effect types (heal over time, damage over time, delayed damage, shield-piercing, silence, slow, dodge, breath and power buffs, HP costs, recast). This roadmap adds:
- Mark: show the enemy's HP and attack timer, and reduce its shield for your hits (Weigh); reveal hidden enemies and attack tells (Listen).
- Rewind: restore the HP lost in the last few seconds (Recall).
- Reflect: turn the next attack back on the enemy (Girdle Gate, Rebound, the First Pair).
- Shield-break and cleanse in one cast, with bonus damage against glass enemies (Pavilion Wake, Thaw). That needs an enemy tag for glass creatures.
- A field effect per spell, through the field-cast hook from VEL-52 (
FieldCast.Cast). Several field effects open doors or paths, so locations need markers for "open with spell X". - Two new faction colours in the data, if the proposals are accepted.
- The composer and grimoire fixes in C1, C2 and C4.