Faction
The Tenders
Growth and decay, the cycle of life
The Tenders: growth and decay, the cycle of life.
From Mobile RPG Codex › The Two Sides › The Light Side: magic with limits
Connected
Characters
Mother Bramble
Heals anything nature would heal and nothing it wouldn't, and turns the dying away.
Sister Orla
"I mend what would mend. The rest isn't mine to touch."
Brother Fallow
"Corners are for people in a hurry to be right."
World
Spells
Coil
Mend

Wither
A smooth arch: up from the inner edge, over the top, down at the outer edge

Root
Heal 4 a second for 8 s (32); can't be staggered meanwhile

Bloom
Clears overgrowth and opens vine-locked doors
Items
Elsewhere in the Codex
(Idea) Rivalry: the Wardens think they lead; the Tenders think nothing matters more than life; the Keepers think everyone else is in a hurry. The other four call Waymaker casting barely Evane, so most quarrels end up there.
Tenders: growth and decay (Coil, Root, Wither).
Palette: pale stone and silver: marble white
#FBF8F2, ivory#F4EBD9, cool silver-grey#9AA3AD, sky#8EC5E8. Each faction's glyphs glow in its own colour, taken from the spell data (Story Bible §2): Wardens pale blue#7FD4FF(Repel), Tenders violet#B48CFF(Coil), Waymakers pale green#9CFFB0(Gale).
- Faction (style)
- Tenders (mirrored, smooth curves)
- Attack
- Coil, Wither
- Defence
- Assist
- Control
A quick heal (Mend), healing over time (Root), a cleanse (Calm) and the strongest heal, which is Facet (Table Mend). That matches the lore: the Tenders heal only what nature would heal, while the Facets put no limit on it.
From Spell Set › Healing
Who: Tamsin; a Warden Measurer; the envoys of all five factions in the gallery: Tamsin for the Wardens, Brother Fallow (Tenders), Novice Tull (Keepers, sent by Keeper Hale), Sister Ise (Still Choir), Caravan-master Dace (Waymakers).
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The Measuring
Content to make: Yarn
Act2_Hall_Measuring,Act2_Hall_Measuring_Result. New command<<measure_draw>>that scores a draw without casting and stores its parts; then<<court_profile>>setscourt.lead(1 Wardens, 2 Tenders, 3 Keepers, 4 Choir, 5 Waymakers):From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The Measuring
Tenders: best pace score on smooth curves (Coil, Mend).
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The Measuring
Tenders (Brother Fallow): an invitation to Greenvault and a seed charm.
From Walkthrough: Act 2 › Chapter 1: Twinhold, with Tamsin › The courting
What happens: the unbinder breaks Warden seals for 200 copper, the second way back from un-teaching (Story Bible section 2). The player learns the price now, in case they need it later in this act. The healer teaches Table Mend, the strongest heal, to anyone who asks; Facets give it freely. The healer mentions the Tenders turning away the dying in Greenvault.
From Walkthrough: Act 2 › Chapter 3: Lanternfall, with Rook › Unbinders and Table Mend
What happens: the terraces climb in rings under a hall roofed with living vines, lit violet. Fallow shows the player that Tenders draw in long unbroken curves, never a corner, and that everything here is allowed to grow and allowed to die. The player can learn Root from the gardeners, a whole glyph cut in a living vine. A decay terrace is overrun by a bramble glint, a glint that has grown into the hedges; Coil, Mend and Root make it stronger, Gale, Repel and Wither hurt it. The Wither fragment, a curl of dead wood, is on the dead stump at its centre. Root's field effect opens the vine-locked doors here (the Spell Set's Bloom is folded into Root).
From Walkthrough: Act 2 › Chapter 6: Faction Visits (optional) › Greenvault: the terraces
Who: Prelate Ondine Ash; Tamsin; Mother Bramble (Tenders); Keeper Hale (Keepers of the Hour); Choirmistress Wen (Still Choir); Warden menders.
From Walkthrough: Act 4 › Chapter C: Two Rites › The Evane camp: the second Great Mending
