Story
Encounters
(Idea) Enemy ids, stats and behaviour follow the bestiary (VEL-59), which is sized against the Training Golem (120 HP, 12 damage every 6 s). The encounter ids are this walkthrough's. Player HP is still undefined. Encounters list one enemy per file today, so packs need multi-enemy encounters (noted below).
| Encounter | Enemy (id) | HP | Attack | Counters | Difficulty |
|---|---|---|---|---|---|
sallowbank_glints | glint (glint) ×4, in waves | 14 each | 5 every 4 s | Repel (staggers the whole pack), Gale, Coil | Easy; a warm-up |
sallowbank_brute | glint brute (glint_brute) | 220 | 18 every 7 s; sheds two glints at 66% and 33% | Repel in the rear-up cancels the slam; Gale clears the shed glints; Brace or Facet Seal | Medium |
sallow_road_glints, sallow_road_winged | glint, winged glint (winged_glint) | 14 / 50 | 5 every 4 s / a dive every 3.5 s for 8; fliers take half from ground-bound spells | Gale (knocks fliers down), Coil, Repel (pins a dive) | Easy |
sallow_glyph_hunters | glyph-hunter (glyph_hunter) ×3 (Sabe's cut) | 140 each | Bevel Lash every 5 s for 15, ignoring shields; flees at 30% unless staggered | Repel (5 s stagger, stops the run); Drift dodges the Lash (if learned in Act 2) | Medium |
hour_trial | hour sentinel (hour_sentinel) | 500 | Toll: 30 damage landing 3 s after its bell swings, every 10 s; at half health the Hundred-Year Hour stops the clock for 4 s and it strikes twice; mirrored spells do half | Linger (halves the pace of its blows), Brace timed to the landing, Hasten for long threads in the gaps; Drift dodges a Toll and Hush silences the bell (each if learned in Act 2) | Hard but slow; the fight lasts one "hour" (about 3 minutes) |
corran_colossus | glint colossus (glint_colossus) + glint adds | 1,400 (The Mass, The Crack, The Pull) | 24 every 7 s, every 5 s in The Pull; sheds glints in The Mass; Warp Pulse 20 every 12 s, ignoring shields, in The Crack; a 40 s timer in The Pull | Repel or Bulwark (stagger cancels the sweep and opens the chest), Bevel Lash or Toll (the open chest), Gale (clears adds), Hush (stops the Warp Pulse, if learned in Act 2), Linger (halves The Pull's timer), Hasten | Act boss |
undermere_duel_1–3 | outlaw caster (undermere_outlaw) | 200, 250, 300 (bestiary scaling) | Every 6 s a thread: Bulwark (10 damage, 35 shield, 3 s stagger) or Tempest (55 damage, 1 s stagger), told by its colours over 1.5 s | Read the glyph: Brace or Facet Seal before Tempest, a burst after Bulwark's shield; Hush stops threads (if learned in Act 2); Prism Snare in the tell | Medium to hard |
undermere_diggers | outlaw digger (undermere_outlaw, digger kit) ×2 | 120 each | Picks and thrown quicksilver: 10 damage every 5 s; no threads | Coil, Gale | Medium |
(Idea) Code needs from these encounters: several enemies per encounter (glint packs, colossus adds); enemy shields (the outlaws' Bulwark); enemies that flee (glyph-hunters); a delayed enemy attack (the sentinel's toll); phase changes at health thresholds; a timer aimed at scenery (The Pull).