The Velan Codex

Story

Encounters

(Idea) Enemy ids, stats and behaviour follow the bestiary (VEL-59), which is sized against the Training Golem (120 HP, 12 damage every 6 s). The encounter ids are this walkthrough's. Player HP is still undefined. Encounters list one enemy per file today, so packs need multi-enemy encounters (noted below).

EncounterEnemy (id)HPAttackCountersDifficulty
sallowbank_glintsglint (glint) ×4, in waves14 each5 every 4 sRepel (staggers the whole pack), Gale, CoilEasy; a warm-up
sallowbank_bruteglint brute (glint_brute)22018 every 7 s; sheds two glints at 66% and 33%Repel in the rear-up cancels the slam; Gale clears the shed glints; Brace or Facet SealMedium
sallow_road_glints, sallow_road_wingedglint, winged glint (winged_glint)14 / 505 every 4 s / a dive every 3.5 s for 8; fliers take half from ground-bound spellsGale (knocks fliers down), Coil, Repel (pins a dive)Easy
sallow_glyph_huntersglyph-hunter (glyph_hunter) ×3 (Sabe's cut)140 eachBevel Lash every 5 s for 15, ignoring shields; flees at 30% unless staggeredRepel (5 s stagger, stops the run); Drift dodges the Lash (if learned in Act 2)Medium
hour_trialhour sentinel (hour_sentinel)500Toll: 30 damage landing 3 s after its bell swings, every 10 s; at half health the Hundred-Year Hour stops the clock for 4 s and it strikes twice; mirrored spells do halfLinger (halves the pace of its blows), Brace timed to the landing, Hasten for long threads in the gaps; Drift dodges a Toll and Hush silences the bell (each if learned in Act 2)Hard but slow; the fight lasts one "hour" (about 3 minutes)
corran_colossusglint colossus (glint_colossus) + glint adds1,400 (The Mass, The Crack, The Pull)24 every 7 s, every 5 s in The Pull; sheds glints in The Mass; Warp Pulse 20 every 12 s, ignoring shields, in The Crack; a 40 s timer in The PullRepel or Bulwark (stagger cancels the sweep and opens the chest), Bevel Lash or Toll (the open chest), Gale (clears adds), Hush (stops the Warp Pulse, if learned in Act 2), Linger (halves The Pull's timer), HastenAct boss
undermere_duel_1–3outlaw caster (undermere_outlaw)200, 250, 300 (bestiary scaling)Every 6 s a thread: Bulwark (10 damage, 35 shield, 3 s stagger) or Tempest (55 damage, 1 s stagger), told by its colours over 1.5 sRead the glyph: Brace or Facet Seal before Tempest, a burst after Bulwark's shield; Hush stops threads (if learned in Act 2); Prism Snare in the tellMedium to hard
undermere_diggersoutlaw digger (undermere_outlaw, digger kit) ×2120 eachPicks and thrown quicksilver: 10 damage every 5 s; no threadsCoil, GaleMedium

(Idea) Code needs from these encounters: several enemies per encounter (glint packs, colossus adds); enemy shields (the outlaws' Bulwark); enemies that flee (glyph-hunters); a delayed enemy attack (the sentinel's toll); phase changes at health thresholds; a timer aimed at scenery (The Pull).

From Walkthrough: Act 3 › Encounters