Story
Hooks for side content
(Idea) Each hook is a side quest or arc that grows out of Act 4. The outcome column says where it applies.
| Hook | Outcome | What it is |
|---|---|---|
| Iver's trial | Mended | Speak for or against Iver in the Hall of Measure. The verdict moves reputation and decides whether he is un-taught a second time. |
| Ondine's hands | Mended | Ondine asks the player, privately, to find out whether a Tender can give her hands back. Mother Bramble won't, because nature wouldn't. |
| The dark where glyphs still take | Mended | Rumours that asymmetric glyphs still surface in the Undermere. Rook goes looking. |
| Letters from Twinhold | Shattered | Ondine's unsigned letters, one each season: places where her crews have failed to close a warp. |
| No more seals | Shattered | Un-taught casters across Velan get their spells back at once, some of them dangerous. Find them before the glints do. |
| The pieces of the Pane | Shattered | Each standing piece of the broken Pane reflects a different sky and shows a different glyph. A collection arc. |
| The Rim truce | Held | A Halfway-style truce at the Pane's rim: a small market and a meeting place. Keep it alive through incidents from both sides. |
| The split cut | Held | Iver's cut divides; one half goes into the Undermere. Bring them in, talk them down, or join them. |
| Reading the records | Held | Carry copies of the Hour Stair records to each faction seat and see how each one takes it. |
| Brin's word | All | Hollis finishes the lesson the glass interrupted twenty years ago: she teaches Brin the Corran glyph properly, and the player traces alongside. Whether Brin's hands can still take it depends on the outcome. |
| Lio's hands | All | A teaching arc, different for each outcome: learning mirrored glyphs, learning to say no, learning to hold one. |
| The last wagon, and the next | All | Dace's caravans keep moving people. A repeating escort job from the north rim. |
| The Endless Caravan | All | Mended: the Waymakers' oath is fulfilled; do they stop? Shattered: they swear it again. Held: they argue about it. |
| The Drowned Choir | All | Tobin swears the Sallow's hum changed the night of the Pane. It did, differently for each outcome. |
| The Hundred-Year Hour | All | Keeper Hale lets slip that the records were not the only thing the Keepers hid. A long post-game mystery at the Hour Stair. |
| Fenn's chalk | All | Teach Fenn properly. In the Shattered world Fenn's chalk marks work, which makes this more urgent. |
| Even-handed | All | Jobs that only appear for players liked by both sides: carrying letters between the courts, judging disputes at Halfway. |