The Velan Codex

Story

Hooks for side content

(Idea) Each hook is a side quest or arc that grows out of Act 4. The outcome column says where it applies.

HookOutcomeWhat it is
Iver's trialMendedSpeak for or against Iver in the Hall of Measure. The verdict moves reputation and decides whether he is un-taught a second time.
Ondine's handsMendedOndine asks the player, privately, to find out whether a Tender can give her hands back. Mother Bramble won't, because nature wouldn't.
The dark where glyphs still takeMendedRumours that asymmetric glyphs still surface in the Undermere. Rook goes looking.
Letters from TwinholdShatteredOndine's unsigned letters, one each season: places where her crews have failed to close a warp.
No more sealsShatteredUn-taught casters across Velan get their spells back at once, some of them dangerous. Find them before the glints do.
The pieces of the PaneShatteredEach standing piece of the broken Pane reflects a different sky and shows a different glyph. A collection arc.
The Rim truceHeldA Halfway-style truce at the Pane's rim: a small market and a meeting place. Keep it alive through incidents from both sides.
The split cutHeldIver's cut divides; one half goes into the Undermere. Bring them in, talk them down, or join them.
Reading the recordsHeldCarry copies of the Hour Stair records to each faction seat and see how each one takes it.
Brin's wordAllHollis finishes the lesson the glass interrupted twenty years ago: she teaches Brin the Corran glyph properly, and the player traces alongside. Whether Brin's hands can still take it depends on the outcome.
Lio's handsAllA teaching arc, different for each outcome: learning mirrored glyphs, learning to say no, learning to hold one.
The last wagon, and the nextAllDace's caravans keep moving people. A repeating escort job from the north rim.
The Endless CaravanAllMended: the Waymakers' oath is fulfilled; do they stop? Shattered: they swear it again. Held: they argue about it.
The Drowned ChoirAllTobin swears the Sallow's hum changed the night of the Pane. It did, differently for each outcome.
The Hundred-Year HourAllKeeper Hale lets slip that the records were not the only thing the Keepers hid. A long post-game mystery at the Hour Stair.
Fenn's chalkAllTeach Fenn properly. In the Shattered world Fenn's chalk marks work, which makes this more urgent.
Even-handedAllJobs that only appear for players liked by both sides: carrying letters between the courts, judging disputes at Halfway.

From Walkthrough: Act 4 › Hooks for side content