The Velan Codex

Story

Spells gained

Act 4 is about mastery, not new spells. By now the player has every tier, and the finale tests all of them together. Act 4 adds one named composite and the field-cast forms the story needs.

SpellKindWhereParts and shapeEffectNotes
The First Pair (first_pair) (Idea)Named composite (cross-side thread), learned from a reflected glyphThe Pane at dawn, 4.12Brace into Facet Seal: the Warden bracket flowing straight into the Facet circle and square, without lifting either thumbShield 40; the enemy's next attack within 4 s is reflected back at it. On the Pane: gauge 25 towards 0.Brace (Act 1, optional) and Facet Seal (Act 2) must both be learned. Two shields, one of each side, holding together, as the Pane is held. Breath: 85% of the two windows (1,190 ms), as for any composite. Flag composite.known.first_pair. It replaces the spell roadmap's Stillhold (stillhold, Facet Seal into Linger) as the thread that holds the Pane.
Any cross-side threadCompositeAny timeAny Evane spell into any Facet spell, or the reverse, including Thaw (thaw, Repel into Pavilion Wake) from Act 3As for any composite (both effects, ×1.2). On the Pane: gauge 10 towards 0.The fallback for the hold.

Composite data, as the existing bulwark.json:

{
  "id": "first_pair",
  "name": "The First Pair",
  "parts": ["brace", "facet_seal"],
  "color": "#FFFFFF",
  "description": "The oldest glyph on the Mere, older than either side: a mirrored half flowing into an asymmetric half in one stroke. Two shields, Evane and Facet, holding together.",
  "effect": {
    "shield": 40,
    "reflectNextAttackSeconds": 4
  }
}

reflectNextAttackSeconds is a new effect (section 14). White is the colour of no faction, for a glyph from before the factions (Idea). #FFFFFF is kept on purpose: it is a deliberate exception to the roadmap's cross-side colour, #FFE08A.

After the act, new spells come from warp-born glyphs (section 9).

From Walkthrough: Act 4 › Spells gained