Design notes
Open questions for Ray
- Name entry. Free text with the keyboard (and a word filter), or chosen from a list? Is there a default name, and can the player rename later?
- Body type labels. Keep "Male" and "Female" on the cards, or neutral labels ("Body 1", "Body 2") with pronouns chosen separately?
- Save slots. One autosaved slot, as built, or several slots, or a manual save as well?
- Practice battle on the title. Keep it for players (a golem to spar with), or make it development-only now that Practice exists in the spell book?
- Left-handed mirroring. May a player swap which thumb draws which shape in asymmetric spells (Facet Seal, Bevel Lash, Prism Snare)? It changes scoring, and it matters for the tournaments (Codex section 10).
- Map. Is there fast travel between visited places? Is the world map fogged until explored, or drawn in full with places hidden? Local maps for towns only, or for every location?
- Toasts. Tap-through to the related screen (as specced), or passive only?
- Market. Is the Halfway Market (Codex section 9: trading between players) its own screen beyond this Shop? VEL-63 specs it as a Notice board (section 11), which reuses the Shop's purchase panel.
- Defeat. What does losing cost: copper, back to the last save, waking at an inn or with Aske?
- Cast feedback. Should players see the full score breakdown (shape, size, pace, corners, sync), or only the quality word in battle and the breakdown in Practice (as specced)?
- Pausing battles. Can a battle be paused (as specced: Pause top-right), given the breath timer and future tournaments?
- Quest status. Can quests fail or be missed? The journal has no Failed tab because
QuestStatushas no such state. - Haptics. On or off only, or a strength setting too?
- Items in battle. Can consumables be used in battle? That needs an item button on the battle HUD, which is already crowded at the top.
- Sealed letters. Can the player break the seals on Aske's letters? It could be a moral choice ("Believe neither until you've met both"), and it decides whether the viewer has a sealed state. The Items and Economy tab and Act 2 already assume yes, behind a warning, and this spec now follows them (VEL-63).