The Velan Codex

Design notes

Walkthrough screen names

The walkthroughs name screens as the game names them today, or loosely. Every name they use maps to a screen in this spec:

Name in the walkthroughsScreen here
Title (New Game)Title; New game
Dialogue box, dialogue panel, Choices, Dialogue box with choices, signed linesDialogue (section 11 for signed lines)
Tap prompt ("Talk", "Go in", "Trace", "Rest", "Browse", "Read"), overworld HUD, interaction prompts, look prompt, Exit sign, overworld between wavesField HUD
Quest logJournal
Pause menuPause
Spell book (half-found state, composites page, mid-fight)Spell book; the spell panel on the Battle HUD
Cast prompt, glyph prompt (Cast), field cast, field cast (threading)Field-cast prompt (section 11 for threads)
Trace lesson, trace screen, trace screen (learning), glyph prompt (Trace), learn (trace) screen, trace screen with two fragmentsField-cast prompt (learning); Spell practice and learning; section 11 for split glyphs
Battle HUD, Battle (with a wagon bar, storm timer, guard state, Pane gauge, ally bar)Battle HUD and its variants
Battle resultBattle results: victory; Battle results: defeat
Satchel, items, items (inventory), item list, gear slotInventory and item detail
Satchel (item received), item received noticeToasts
Shop, Shop (pay), Market (from Act 1), shop (the Undermere fence)Shop
Market board, Truce Board, Bulletin board, Ring CardNotice boards
Letter view, item list (read the letters)Letters and documents
Reputation panel, profile (morality and standing)Standing
Measuring cardMeasuring card
Travel mapMap (section 11)
Cutscene, cutscene (letterbox)Cutscene
Epilogue cards, "The world goes on" title cardEpilogue cards
Location title on arrivalLoading and location transitions (the arrival name card)
Service prompt for the unbinder's feeConfirm dialog

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