Design notes
Walkthrough screen names
The walkthroughs name screens as the game names them today, or loosely. Every name they use maps to a screen in this spec:
| Name in the walkthroughs | Screen here |
|---|---|
| Title (New Game) | Title; New game |
| Dialogue box, dialogue panel, Choices, Dialogue box with choices, signed lines | Dialogue (section 11 for signed lines) |
| Tap prompt ("Talk", "Go in", "Trace", "Rest", "Browse", "Read"), overworld HUD, interaction prompts, look prompt, Exit sign, overworld between waves | Field HUD |
| Quest log | Journal |
| Pause menu | Pause |
| Spell book (half-found state, composites page, mid-fight) | Spell book; the spell panel on the Battle HUD |
| Cast prompt, glyph prompt (Cast), field cast, field cast (threading) | Field-cast prompt (section 11 for threads) |
| Trace lesson, trace screen, trace screen (learning), glyph prompt (Trace), learn (trace) screen, trace screen with two fragments | Field-cast prompt (learning); Spell practice and learning; section 11 for split glyphs |
| Battle HUD, Battle (with a wagon bar, storm timer, guard state, Pane gauge, ally bar) | Battle HUD and its variants |
| Battle result | Battle results: victory; Battle results: defeat |
| Satchel, items, items (inventory), item list, gear slot | Inventory and item detail |
| Satchel (item received), item received notice | Toasts |
| Shop, Shop (pay), Market (from Act 1), shop (the Undermere fence) | Shop |
| Market board, Truce Board, Bulletin board, Ring Card | Notice boards |
| Letter view, item list (read the letters) | Letters and documents |
| Reputation panel, profile (morality and standing) | Standing |
| Measuring card | Measuring card |
| Travel map | Map (section 11) |
| Cutscene, cutscene (letterbox) | Cutscene |
| Epilogue cards, "The world goes on" title card | Epilogue cards |
| Location title on arrival | Loading and location transitions (the arrival name card) |
| Service prompt for the unbinder's fee | Confirm dialog |