Story
Falling and the way back
(Idea) Bands of morality. Each band is twice as deep as the one above it:
| Band | morality | What changes |
|---|---|---|
| Clean | above −10 | Nothing. |
| Wary | −10 to −19 | Prices up 20%; some NPCs won't give side quests. |
| Fallen | −20 to −39 | Evane and Facet gate guards refuse entry (Hour Stair, Twinhold, Lanternfall). The Undermere opens. Villages (Sallowbank, Halfway) still let you in. |
| Dark | −40 to −79 | Villages refuse entry too; Aske still travels with you but stops talking on the road. |
| The depths | −80 and below | Only the Undermere will deal with you. |
Every atonement deed is worth +5. Because the bands double, climbing out of each takes twice the deeds of the one above. From the bottom of each band: 2 deeds from Wary to Clean (−15 to −5), 4 from Fallen to Wary (−35 to −15), 8 from Dark to Fallen (−75 to −35), and one from −80 into Dark, plus one for every 5 below −80. A player at −80 needs 15 deeds to be trusted again; a player at −20 needs 3. Falling stays quick (one bad act can cost −10 or more), so the cost of each extra step down grows the deeper the player goes. This is how this walkthrough reads "exponentially harder the further they fall" (Codex section 7; Story Bible section 8, Decided).