Story
Choices, morality and reputation in this act
(Idea) Three numbers, as Codex section 7 suggests: personal morality, and standing with each side, rep.evane and rep.facets. All three start at 0. Standing moves on whose interests the player serves; morality moves on how they treat people. Section 11 gives the bands. All three run from −100 to 100 and move in steps of 5, as in the other acts (VEL-63). Trust is a separate 0–5 count per person (tamsin.trust, rook.trust).
| Scene | Choice | morality | rep.evane | rep.facets |
|---|---|---|---|---|
| 1.3 | Let the glyph-hunters go with a warning | +5 | 0 | +5 |
| 1.3 | Take their shards, send them home | 0 | +5 | −5 |
| 1.3 | Hurt them and take the shards | −10 | 0 | −10 |
| 1.3 | Hand them to the Wardens | 0 | +10 | −15 |
| 3.4 | Steal the Prism Snare half | −5 | −5 (and rep.keepers −5) | 0 |
| 3.4 | Records: leave sealed | 0 | +5 | 0 |
| 3.4 | Records: copy for Tamsin | 0 | −5 (and rep.wardens −5), tamsin.trust +1 | 0 |
| 3.4 | Records: copy for the Facets | 0 | −10 | +10 |
| 3.4 | Records: open to both | +5 | +5 | +5 |
| 4.1 | Back Aske against Ondine | 0 | −5 | +5 |
| 4.2 | Let The Pull's timer run out (a glass figure cracks) | 0 | 0 | −5 |
| 5.3 | Tell Rook his buyers widened the Sallow warp | 0 | 0 | −5, rook.trust +1 |
| 6.3 | Knock Hale out for the records | −10 | −10 | 0 |
| 6.4 | Take a cut of the quicksilver dig | −5 | 0 | 0 |
| 6.4 | Break the dig | +5 | 0 | 0 |
| Woken townsfolk side quests (section 15) | Each one done | +5 | 0 | +5 |
The act's choices alone can't push a player who arrived clean into the Undermere: the worst run through chapters 1–5 is −15 (Wary). Players reach it by bringing a fall in from Acts 1–2 or from side quests' hidden moral choices (Codex section 8).
From Walkthrough: Act 3 › Choices, morality and reputation in this act