Story
Screens used
Built today: overworld HUD with interaction prompts, dialogue panel, battle HUD, glyph prompt, spell book, trace screen (learning), pause menu. Needed for this act (Screens spec, VEL-62):
- Items (inventory): the two halves, Prism Snare halves, quicksilver.
- Trace screen with two fragments: split glyphs (Prism Snare, Pavilion Wake) show each half's fragment image over its own thumb.
- Glyph prompt for a composite:
<<prompt_cast thaw>>shows the whole thread. - Quest log: with
startWhenquests and a computed count forlong_way_up. - Profile: morality and standing with each side, with the current band.
- Shop: the Undermere fence.
- Cutscene (letterbox): reflections, the Hundred-Year Hour, the Unstilling.